I've given this feedback before, but it doesn't seem like it has been addressed. I tested this in previous versions all the way back to 1.00.1 to see if this was a recurring thing, and it is. When you attempt to dash jump at the very edge of a cliff or ledge, it performs the air jump input, cancelling out any ability to perform it later in mid-air. This also happens when double jumping while climbing walls. You can dash-jump from the ground and then perform the air-jump, or off of walls and then air-jump, but not in the instance as captured in the screenshot below. I hope you'll address this since it results in accidental leaps into hazards with no recovery other than the punch up move.
