I like eccentric gay arthouse video games and this was definitely interesting! Kind of reminds me a little of Yume Nikki and Space Funeral.
I encountered a few bugs (if you already fixed them, then you can ignore lol):
- A lot of rooms just had missing collision boxes and got out of bounds many times. A significant one was in the empress’s palace.
- Might be useful to use Y-sorting for objects in the future since i’m not sure where the collisions are on most and got stuck on a few and insta-killed by an eye chaser or had to renavigate a room because collision boxes were bigger than the object itself .
- Also mazes with the chasers at the end of "The Eye of Istædamore" and "Court of the Empress" are kind of hard to navigate since it’s an insta-kill and the hallways are very narrow. I’m guessing they’re similar movement logic to the Yume Nikki chasers? They can be navigated but need more space.
Overall interested in seeing this finished.