The progressive ability unlock loop—starting with just walking/interacting before unlocking jump and dash through doors—is such a clever narrative progression mechanic! The pixel art, animation work, and atmospheric music give this first-ever team project a really strong visual foundation.
A few QoL, onboarding, and audio tweaks for post-jam updates:
- Ability Unlock Guidance: Add subtle environmental cues (like light trails, glowing doorframes, or NPC dialogue prompts) near the first door so players realize abilities unlock by progressing rather than assuming controls are broken.
- SFX Balancing & Mixing: Rebalance sound effect volume levels and replace high-pitched audio triggers (like the jump sound) with SFX that match the dark, moody pixel-art vibe.
- Collision Polish: Fix platform and floor geometry collisions to prevent players from getting stuck beneath moving platforms or geometry transitions.
Super cool progression concept and awesome first jam project! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523