Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The hilarious "kick them out" animation, ticket-ripping feedback, and steady onboarding of passenger inspection variables make this game an absolute gem! Balancing small inspection details with comedic physical rejection creates such a fun, Papers Please-style loop that shines even brighter as a solo project.

A few UI clarity, difficulty, and animation ideas for post-jam updates:

- Kick UI Affordance: Make it clearer that tickets must be dragged directly into the "Kick Out" drop zone so players don't think the kick button/interaction is bugged.

- Difficulty Curve & Pausing: Add a brief tutorial demonstrating ticket rules, and pause or slow the timer while checking reference manuals or route sheets as variable complexity scales up.

- Walking Animations & Upgrades: Add a forward walking sprite/animation cycle for characters, and introduce a shop or upgrade sink to spend earned inspection money.

Super satisfying mechanics, hilarious humor, and brilliant solo execution! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523