Thank you for engaging I put it public a few hours had delisted it because I felt it still needed polishing, Dom route needs you to win all "events" or youll sent back to nromal route and cant go back, there are triggers to the rival that depend on both your research and height, events will trigger either after a certain amount of days or whenever you get to a certain goal, I am working on making the whole language clearer, there is a ceiling for this part but its not 2.11m, Ive had people raise the line, if you could send me your saved itd be useful to see if its a bug or if I need to clarify conditions, thank you again for the feedback
Viewing post in OutGrow - a Giantess and expansion game comments
I think I figured it out a few minutes ago as you updated the game version, I needed to be making clearances, but the game never explained to me (I don't think) what that meant, so the game kept forcing me back into the normal route simply because I didn't want to try making the clearances.
I also found out spamming making super growths in the older version could force the triggers to happen for the rival. No need to send my save file, I'm just a prickly idiot not wanting to try making the clearances. Which now means its time to start over now that I actually know how the game wants me to interact with it, haha!
So I'm playing the new version, and I notice there's a minigame for making the potion... And when the game asks you to go really high on the click and hold you can't see where the green square is when it then shifts to a really low point, and you can lose potions for it?
I was... Okay with needing to buy more things from the alchemist to make potions, but having additionally required things to brew and a minigame where you can lose brew is making me wish i didn't refresh my web browser when I saw a new version on my second tab.
The minigames are okay, but the visibility on the gauge that goes up when you hold click isn't good. Taking stardew valley's fishing for example, you can always see the fish when it's trying to move around. Having batches drop because you couldn't see is a sucky feeling. If I were the game dev I'd change it to you can't lose product, but if you do good, you can get a bonus.