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Thank you for engaging I put it public a few hours had delisted it because I felt it still needed polishing, Dom route needs you to win all "events" or youll sent back to nromal route and cant go back, there are triggers to the rival that depend on both your research and height, events will trigger either after a certain amount of days or whenever you get to a certain goal, I am working on making the whole language clearer, there is a ceiling for this part but its not 2.11m, Ive had people raise the line, if you could send me your saved itd be useful to see if its a bug or if I need to clarify conditions, thank you again for the feedback

I think I figured it out a few minutes ago as you updated the game version, I needed to be making clearances, but the game never explained to me (I don't think) what that meant, so the game kept forcing me back into the normal route simply because I didn't want to try making the clearances.

I also found out spamming making super growths in the older version could force the triggers to happen for the rival. No need to send my save file, I'm just a prickly idiot not wanting to try making the clearances. Which now means its time to start over now that I actually know how the game wants me to interact with it, haha!

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just means i gotta make that clearer, which im near doing some other changes so I reccomend you save every few minutes and close and reopen the tab to get them

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there wa sa genuine bug with the line tho, it wasnt capper per se but it did tell you that it was upgraded when it wasnt

Yeah I kept getting the rollback line for most of the bench crafts. I just assumed it was the engine being pesky since Ren'py and HTML5 are like that sometimes. Glad to find out it's just a bug that's dealt with though!

So I'm playing the new version, and I notice there's a minigame for making the potion... And when the game asks you to go really high on the click and hold you can't see where the green square is when it then shifts to a really low point, and you can lose potions for it?

I was... Okay with needing to buy more things from the alchemist to make potions, but having additionally required things to brew and a minigame where you can lose brew is making me wish i didn't refresh my web browser when I saw a new version on my second tab.

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think there are too many minigames? I tried to get a gameplay loop thats more diverse and there is an upgrade that gives you a buffer, it should take the same amount of time but ill think about smth less punishing.

The minigames are okay, but the visibility on the gauge that goes up when you hold click isn't good. Taking stardew valley's fishing for example, you can always see the fish when it's trying to move around. Having batches drop because you couldn't see is a sucky feeling. If I were the game dev I'd change it to you can't lose product, but if you do good, you can get a bonus.

I see, I didnt quite understand what you meant at first, ill check it out and yeah ill prob give bonus serums for it or a chance at them.

I'm not good at communicating ideas sometimes. Basically a visibility issue, though I realized the gauge moves in a consistent pattern at the moment so that solves the visibility problem for now.