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So I'm playing the new version, and I notice there's a minigame for making the potion... And when the game asks you to go really high on the click and hold you can't see where the green square is when it then shifts to a really low point, and you can lose potions for it?

I was... Okay with needing to buy more things from the alchemist to make potions, but having additionally required things to brew and a minigame where you can lose brew is making me wish i didn't refresh my web browser when I saw a new version on my second tab.

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think there are too many minigames? I tried to get a gameplay loop thats more diverse and there is an upgrade that gives you a buffer, it should take the same amount of time but ill think about smth less punishing.

The minigames are okay, but the visibility on the gauge that goes up when you hold click isn't good. Taking stardew valley's fishing for example, you can always see the fish when it's trying to move around. Having batches drop because you couldn't see is a sucky feeling. If I were the game dev I'd change it to you can't lose product, but if you do good, you can get a bonus.

I see, I didnt quite understand what you meant at first, ill check it out and yeah ill prob give bonus serums for it or a chance at them.

I'm not good at communicating ideas sometimes. Basically a visibility issue, though I realized the gauge moves in a consistent pattern at the moment so that solves the visibility problem for now.