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Such a lovely game!!

I really love the wordplay between "Trust No One" and "Trust Know One." You have to trust someone in order to get to know them, but you never know if that trust will eventually lead to failure. I really love this idea!

I also absolutely love the little duck planter!! 🦆 On my first playthrough, my flower bloomed, but I still didn't get to learn what flower it was...and then it died. That made me a little sad TT

Maybe adding some kind of collection or encyclopedia would be nice? Since the game is quite slow-paced, I think the amount of hints already feels fine, but I wish the overall goal of the game could be a little clearer! :D

(+1)

Thank you so much for your feedback and your love to this game!

It's such a genius idea to have a collection or encyclopedia! We have been thinking about maybe make a collection system to unlock all colors of flowers in the post-jam version, and it would be much better if we combine that collection system together with some kind of a encyclopedia system! We can put even more items in it, like the plant traits, etc., making it also work as manual. I'm terrible at writing linear instructions, non-linear fragments writing for a collection and encyclopedia system would work much better for me! XD