First of all, wow, the artwork and visuals are simply amazing. This is absolutely the kind of game I usually love, and everything about the art style is right up my alley! The presentation page was also super cute, and I loved the animations too. I also really loved the adorable journal!
I think a short explanation at the beginning could be helpful, maybe as a little pop-up telling us which month we're starting in and explaining that we need to click on the journal to move forward in time. I sometimes had trouble understanding what I was supposed to do next, especially after the storm image and when “Unlock Trait: Trust No One” appeared. I think those parts could be explained a little more clearly so the player knows how to progress.
I also noticed that some of the text in the journal can get a little repetitive. It could be nice to have different entries as time goes on, so each season or attempt feels a little different and players feel like they're discovering something new. It could also be a great opportunity to develop the narrative further and keep players engaged throughout each new attempt.
This is such a cozy and cute game. I'll definitely come back to it, since cozy games are totally my thing!
Edit: I replayed it so many times. I GOT ONE FLOWER!!! I actually loved that I had to restart multiple times before finally getting one! I really enjoyed going through each season and having to experiment with different combinations to figure out what worked. I think it could also be nice to have the option to save our progress and keep the flowers we've successfully grown, then add more pots and try to grow different ones. It would give players a nice sense of progression while still keeping the trial-and-error aspect of the game.
2nd Edit: I think the encyclopedia idea suggested by another player is such a great idea! It would help us go in less blindly and at least give us an idea of what flowers we can grow and what we're working towards.