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(1 edit) (+1)

First of all, wow, the artwork and visuals are simply amazing. This is absolutely the kind of game I usually love, and everything about the art style is right up my alley! The presentation page was also super cute, and I loved the animations too. I also really loved the adorable journal!

I think a short explanation at the beginning could be helpful, maybe as a little pop-up telling us which month we're starting in and explaining that we need to click on the journal to move forward in time. I sometimes had trouble understanding what I was supposed to do next, especially after the storm image and when “Unlock Trait: Trust No One” appeared. I think those parts could be explained a little more clearly so the player knows how to progress.

I also noticed that some of the text in the journal can get a little repetitive. It could be nice to have different entries as time goes on, so each season or attempt feels a little different and players feel like they're discovering something new. It could also be a great opportunity to develop the narrative further and keep players engaged throughout each new attempt.

This is such a cozy and cute game. I'll definitely come back to it, since cozy games are totally my thing!

Edit: I replayed it so many times. I GOT ONE FLOWER!!! I actually loved that I had to restart multiple times before finally getting one! I really enjoyed going through each season and having to experiment with different combinations to figure out what worked. I think it could also be nice to have the option to save our progress and keep the flowers we've successfully grown, then add more pots and try to grow different ones. It would give players a nice sense of progression while still keeping the trial-and-error aspect of the game.

2nd Edit: I think the encyclopedia idea suggested by another player is such a great idea! It would help us go in less blindly and at least give us an idea of what flowers we can grow and what we're working towards.

(1 edit)

Thank you so so much for this detailed feedback. That's exactly something we really really need!

It's a good idea to have a short explanation, a little pop-up about the month we start, and where to finish the month into the journal. I think we'd add some kind of one line pop-up for month text and next month button to make that happen. The "Unlock Trait ..." text appeares after the plant died, and thank you for remind us, we forgot to add a short description for the restart button in that scene, and I think we'd add a popup text line to explain what to do next on hover over that button. And as for progression, we're thinking about making a collection/ encyclopedia system as suggested, and we'd like to put all plant traits there too, so that we can see more about the description and the progression.

The repetitive text in the journal is some kind of a design. I thought of making some text variation and pick one randomly each time, but then I gave up that idea, 'cause I kind of hope the repetition can add a little bit atmosphere of existentialism. I chose a music with some kind of a repetition structure for the same reason. And the year after year time loop, also for that. I guess I didn't build up that atmosphere well enough. Thank you so much for letting me know, though I currently have no idea how to improve that, it's very good to know there's something I still need to keep on working.

For the edits: Congratulations! And I'm so happy that you enjoy the trial and errors, I'm a huge fan of that mechanic as a gamer. I also think it's a very genius idea, a great suggestion to have a encyclopedia system. We'll work on that in the post-jam version :D