What device are you playing in? Right there there’s a PIXI based filter that uses Webgl, that could be a clue.
Alright, I got into a deep rabbit-hole with these shader stuff. I added a bunch of stuff that may or may not help, hopefully one of them hits your issue. In case everything else fails, I added a “Compatibility mode” option. Turn it on at the title screen and it should prevent the lighting shaders from activating. Let me know how it goes!