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(+1)

I am aware you get it at 1000 years, the joke is "the game runs above 1000x?"

(+2)

I have mentioned to the dev before that the fancy worker speed implementation doesn't matter if people can't actually run at those speeds.

(+1)

Can I ask what CPU and browser you're running, and whether hardware acceleration is enabled? I'm starting to suspect there may be a compatibility issue here rather than simply a lack of processing power.

In testing I've forced the simulation into a CPU budget roughly comparable to a heavily constrained E-core, with much larger data sets than normal play, and it was still able to run well beyond 5,000x. If you're getting stuck around 1,000x or below, something else may be limiting it.

If I can get the hardware/browser combinations from a few people having this problem I may be able to actually reproduce it instead of blindly throwing performance changes at the game.