Thanks for the review!
> only got two pulls and I played a lot, i want more
I'm still tuning the economy/rates, thanks, I will take that into consideration
> I liked the little desu if you don’t have items, do other players also see that?
Yep, players see everything - taunts, movements, smoke detector chirps...
> Jukebox got auto blocked on firefox
Yeah... the jukebox might have to be best-effort to an extent... there is also a jukeboxless mode which is disabled by default on desktop but you would see it on mobile.
> I swear I got killed even though I cut off the other drives, is there a size aspect to that?
Size gives no advantage, but it does make your hit/hurt box bigger. the collision test works like jousting, where the energy transferred into your movement (directional speed going into the center of their circle) is compared against their energy transferred into you. So a perpendicular collision exactly into an enemy's side gives everything to you and nothing to them. But lag comes into account as well, and it's been tricky to get it right and make it intuitive. I'll think about how to further refine it...
> It took me a bit to learn that shift is drift on the KB+M
Did you see the tutorial? But I probably need to just show players a graphic with the bindings...
> It would be nice if there were more maps and post round you vote on the next map.
I actually have this, but I disabled it to get a controlled read on this first map :) More to come!