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tendiespace

5
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A member registered 14 days ago

Creator of

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I had the same emails at the end that I did at the beginning. Instructions / your laptop / welcome.

Welcome says

* Flag downed power lines

* Report damaged infrastructure 

* Identify hazards

Not clear how to do any of these things. Am I supposed to use the camera? The way the email is written with errors signals to me that it isn't very important, and I can skim it. 

I took some pics with the camera but I don't see how to email the pics

This was weird, janky, not at all what I expected, but weirdly intriguing and I played it for quite a while I think...

I found

* pizza cat

* flesh blob

* dancing boiler fren

* liminal hole under hotel (failed to acquire goth pussy - am I supposed to go farther?)

* "what are you doing here?"

I didn't quite put together what I was supposed to do or where I was supposed to go, though.  Still, it had a good atmosphere and the interactivity was solid. 

Thanks for the Linux build.

It feels very satisfying to play. Nice twist on a classic. 

After I got killed, I couldn't figure out how to spawn, load or do anything else. Probably, this is an IQ issue on my part. 

I thought the text was tl;dr. I got the sense a lot of the explanatory dialogue could be conveyed through good UI design, etc. I skipped as much of it as possible ;)

It shows a lot of promise, I'll check it out again in the future.

(1 edit)

* When you get hit, you can end up in such a position that it's really hard to avoid taking a second hit. Hard to explain but like, when you get hit it sends you backward a little bit, and then another thing might be right in your face that you have to jump over. But you can't jump over it because you have no speed. 

* I think level 1 needs to let you get in the zone a little more with a slower and easier introduction of mechanics. The final stretch of level 1 just moving left/right to dodge the oncoming traffic actually felt a lot better than the earlier moments, because they were obviously telegraphed. 

* I definitely had some moments of "WTF I should have jumped that"

* There seems to be an input bug where inputs can queue up and then register long after you released them. Could be Linux related.

* Menus stopped registering my inputs multiple times. Again, could be Linux related

* Low FPS...Again probably Linux related...It was still low even after I lowered the resolution

Thanks for the review! 

> only got two pulls and I played a lot, i want more

I'm still tuning the economy/rates, thanks, I will take that into consideration

> I liked the little desu if you don’t have items, do other players also see that?

Yep, players see everything - taunts, movements, smoke detector chirps...

> Jukebox got auto blocked on firefox

Yeah... the jukebox might have to be best-effort to an extent... there is also a jukeboxless mode which is disabled by default on desktop but you would see it on mobile. 

> I swear I got killed even though I cut off the other drives, is there a size aspect to that? 

Size gives no advantage, but it does make your hit/hurt box bigger.  the collision test works like jousting, where the energy transferred into your movement (directional speed going into the center of their circle) is compared against their energy transferred into you. So a perpendicular collision exactly into an enemy's side gives everything to you and nothing to them. But lag comes into account as well, and it's been tricky to get it right and make it intuitive. I'll think about how to further refine it...

>  It took me a bit to learn that shift is drift on the KB+M

Did you see the tutorial? But I probably need to just show players a graphic with the bindings...

> It would be nice if there were more maps and post round you vote on the next map.

I actually have this, but I disabled it to get a controlled read on this first map :) More to come!