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A jam submission

cloverkart.io [beta]View game page

Fight your frens in a chaotic MMO kart battle!
Submitted by tendiespace — 1 day, 13 hours before the deadline
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cloverkart.io [beta]'s itch.io page

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Comments

Submitted (2 edits)

First impressions: Fun! This would be something I'd download/play on a tablet because it reminds me of slither.io. It played smoothly on my desktop and there is clearly a lot of social aspects built into the game. I played multiple rounds once I figured out the goal/objective. 

Bugs:
I was running it in Firefox and got this security warning, you may want to investigate.


Challenges: I would have benefited from a quick explainer telling me if I should be expecting slither.io or Mario Kart's Balloon Battle mode. I interpreted it being a combination of the two through trial and error (I don't know if that was the correct takeaway or not). The bottom right notepad explaining drift was very useful, seeing additional notes explaining how to use the weapons, what/if there is a benefit from picking up the orbs, and an explainer on the hearts/HP system in that area would have helped me. It took me a bit to notice my hearts, because they were the same color/location of sphere count.  

Ideas for future development:

1. Terrain elevation, hills, valleys and dips. Would allow for a king of the hill mode, ambush opportunities, and tactical defensive maneuvers when opponent attacks are straight lines (imma firing muh lazer for example, dip into a valley and the beam goes over top of you).

2. User uploaded characters, allow a player to submit a pixel art picture to use as their character's face. Could give you free source of labor/art assets so you don't need to draw everything yourself.

3. Weapon familiarization. I'd like to know what other weapons are available quickly. Mario Kart shows the weapon you were going to get by quickly cycling through their icons before landing on one. You could leverage a similar approach to quickly show a player "oh, there are 10+ weapons I can get because I just quickly watched them all cycle by while getting my weapon assigned to me".

4. Missiles. If you implement the terrain system, you could also introduce weapons that specifically work with changes in height and elevation, like a missile that is fired at an 45 degree angle and hunts a player before coming back down at the same angle. If you need it to be a meme, make it a spring onion/leek. 


Please note that my future development feedback is heavily biased towards a Wulfram 2, I've been playing recently. https://www.youtube.com/results?search_query=wulfram

Submitted (1 edit)

Cancer music is the best!

Submitted

Can't believe GTA VI is releasing with this out there.

First Impressions
Reminds me of that old board game online game with a jukebox, but the gameplay is more of those nice io games. Very nice! I like longcat and ceiling cat, cute desu!

Afterthoughts:
I liked the customization, but I only got two pulls and I played a lot, i want more :(. Gameplay was straight forward, the bots seemed fine and competent

What I liked:
The gameplay is very fun and cute. I now have the top score, O canada! I liked the little desu if you don’t have items, do other players also see that?

Things that didn’t work the way I thought they would:
Jukebox got auto blocked on firefox, and youtube’s embedded ass player doesn’t let me adjust volume by minimizing the option immediately as I hover over it. 

I swear I got killed even though I cut off the other drives, is there a size aspect to that? I didn’t know what determined which abilities I had. It took me a bit to learn that shift is drift on the KB+M. It would be nice if there were more maps and post round you vote on the next map.

Developer

Thanks for the review! 

> only got two pulls and I played a lot, i want more

I'm still tuning the economy/rates, thanks, I will take that into consideration

> I liked the little desu if you don’t have items, do other players also see that?

Yep, players see everything - taunts, movements, smoke detector chirps...

> Jukebox got auto blocked on firefox

Yeah... the jukebox might have to be best-effort to an extent... there is also a jukeboxless mode which is disabled by default on desktop but you would see it on mobile. 

> I swear I got killed even though I cut off the other drives, is there a size aspect to that? 

Size gives no advantage, but it does make your hit/hurt box bigger.  the collision test works like jousting, where the energy transferred into your movement (directional speed going into the center of their circle) is compared against their energy transferred into you. So a perpendicular collision exactly into an enemy's side gives everything to you and nothing to them. But lag comes into account as well, and it's been tricky to get it right and make it intuitive. I'll think about how to further refine it...

>  It took me a bit to learn that shift is drift on the KB+M

Did you see the tutorial? But I probably need to just show players a graphic with the bindings...

> It would be nice if there were more maps and post round you vote on the next map.

I actually have this, but I disabled it to get a controlled read on this first map :) More to come!

Submitted

Oh no I missed the tutorial oops, but it was simple anyways for the most part