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Thanks for playing my game!

Sorry to hear that, the game definitely seems to be a bit trickier for some players

(+1)

Need to increase the time to react, according to the human reaction time. It may vary per game design of combat system. For example, in my game You have nearly 0.2f seconds to react and can defend against multi-hit attacks mid-combo as long as the character is still standing on the ground, plus I have readable movesets of characters that can be learned as you continue fighting. Your game is QTE based with three variations of attack chosen absolutely randomly, therefore much more time is needed to react properly. Currently, the rate of "I HAVE PRESSED THAT BUTTON, D@MNIT!" situations is out of this world.