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(+1)

Hi. Thanks for trying out my game and your valuable feedback :D 

With "alive and deep" do you mean that the game lacks of story or an objective to make the player care to beat the game?

I tried out your prototype and what I enjoyed the most was trying out the leveled up abilities and seeing how different they were to their weaker one. At first I didnt understand that I was supposed to go towards one direction and avoid staying down for too long, but after seeing the bottom row dissapear for 2-3 times i quickly understood what the goal of the game was.

(+1)

I think getting players through a full run shouldn't be an issue, but the game currently lacks some long-term motivation—since enemy variety, build diversity, other gameplay elements, and map art are still fairly limited at this stage. I think a decent reference might be the trailer for Echo Generation—it showcases a range of different themes and monster designs.

Thank you for the feedback on the game. It's still quite rough and unpolished at the moment. I did originally plan to add more tutorials, cards, and enemies, but in the short term, I just wanted to make it look presentable enough so I could show it to others as a rough demonstration.