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I actively had to tell myself "okay, enough playing, you have other things to do" with this one, because it's really really addicting! The idea of a tower defense where all the towers can harm you is really creative, and it leads to a super fun gameplay loop where you lead the enemies to the towers so they can be killed by them (hence why Pylon was my favorite of the turret). The roguelike elements also made the game stay fresh regardless of how much I played it. This has the potential of getting expanded into a full release, just needs more enemy types, additional towers and actual character sprites for the player and enemies

Thanks a lot for your feedback! Glad you had fun , that was indeed the objective of this prototype. Thanks for your time and kind words!