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A jam submission

Miju Girls (MVP)View game page

A Magical Girl shooter
Submitted by Nic Stokell — 2 days, 13 hours before the deadline
Rated by 7 people so far
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Miju Girls (MVP)'s itch.io page

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How does your game fit the Magical Girl Genre?
The game features 3 magical girls, Strawberry with her projectiles, Blueberry with her lasers and Blackberry with her screen clearing ability. They use their magical car to cross the universe in search of the Blue library.

Which theme(s) do you pick?
2 (was less developed than I would like)

How does your game fit those theme(s)?
The girls use their magical car to cross the universe in search of the Blue library.

If you follow any of the optional challenges, elaborate as you like.
no

Were the assets for your game made during the jam? Elaborate as you see fit.
Yes everything you see and hear was made by me.

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Comments

Submitted

Fantastic visuals and music, and the gameplay’s quite good as well. I thought it quite cool how each character is tied to a different ability / shot type, and the tutorial going over this was cute.

However, I did find that I didn’t feel much incentive to vary which shot type I used (between the laser and the basic shot), as the cooldown after the meter depletes is very generous. (At least for Strawberry’s basic shot.) I thought it would have been neat if you’d gain charge for one meter by defeating enemies with the other’s shot type, and vice-versa (and then Blackberry’s bomb could perhaps be charged by both, or could be on its own timer). This would encourage more varied use of Strawberry and Blueberry’s shot types.

That being said, good work overall! The style of this game is phenomenal, really.

Submitted

This is such a lovely game! The music, visuals, sfx, everything - all fantastic! I felt like the sprites during gameplay were too large, so it was really difficult to not get hit by enemies during certain patterns.

Submitted(+1)

This is such a lovely game! The music, visuals, sfx, everything - all fantastic! I felt like the sprites during gameplay were too large, so it was really difficult to not get hit by enemies during certain patterns.

Submitted(+1)

This game is extremely polished, downright professional feeling. The visuals and music blend very well, and the whole thing is quite cohesive. I honestly think it fits the theme entirely well enough despite the disclaimer.  I don't have much bad to say about it other that there is a bug on the tutorial screens where you can move the camera off the screen. That seems like a really simple fix all things considered.

Submitted(+1)

Very nice execution! Love the loading screen and how your page matches with the look of the game

I struggled to see the enemies on my screen, but other than that it was pretty nice

Submitted

How do I play? I keep getting stuck in a loop in the turorial

Developer

Maybe try a different browser? 

Submitted(+1)

Insane artwork/artstyle with the whole game dripping with style. Gameplay was clean and straightforward. Great game!