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The dark inquisitorial setting where you must interrogate suspects, analyze contradictory evidence, and question your own Church's motives fits the "Trust No One" theme with incredible narrative depth! Layering investigation mechanics, 3D room exploration, dynamic lighting, and day/night cycles across a 6-person team effort gives this entry a remarkably high production value and chilling atmosphere.

A few UI accessibility, text rendering, and tutorial polish ideas for post-jam updates:

- Text Accessibility & Cursive Font Option: Add a toggleable standard sans-serif/serif font option alongside cursive text, and fix UI string overflow issues (like the "_DESC" placeholder and verdict scroll clipping) to ensure documents remain crisp and readable across all monitor resolutions.

- Investigation Onboarding & Hints: Introduce subtle environmental highlights or a brief introductory case checklist during Day 1 to guide players through picking up evidence and opening case files without getting lost in the room.

- WebGL / Browser Build Export: Optimize asset bundles and look into releasing a WebGL browser build alongside the Windows/Linux executables to significantly lower the barrier to entry and boost community play-rates.

Stunning art direction, immersive inquisitorial atmosphere, and outstanding team execution! If you get a free minute, I'd really appreciate your detailed feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523