Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Any other shortcomings or suggestions for the game? Are you expecting smth from the next par

Suggestion: I think it'd be swell if some scenes were longer, but I understand that it's Part one and larger sizes will be more prominent in later parts according to the Patreon. For example during Everybody is Four People, not having a tank in the Normal route has no consequence of everyone getting fucked like the Main Character does in the Dominant Route.

I really like the scene where Chad and Rex do it all over the lab and how they slowly grow. That's the good stuff for me, multiple images, gradual. But again I understand that later parts will probably feature more of that so it might not be as prominent in part 1 and it might be a pain to generate all of that if there isn't much of a support network for this game/series.

Positive: The gameplay loop early game actually feels pretty solid with Nelli being able to help you make serums, and using the greenhouse to make serums to sell for cash early game actually does very well to push back against the item costs of making batches with the alchemist's items. You found a really good sweet spot with minigame frequency and alternative options for the early game before Pearl enters the picture.

Shortcoming: I did the Breaking the Limits Part Two (I think that's with Pearl?) on one of my older saves, but events become pretty back to back that on neither my dominant or normal playthrough, I haven't managed to get that. I get so deep into an attempted route without remembering the specific trigger for something that it becomes basically too late. The demo ending when you hit the end of a route makes this unfortunate.

I'd consider letting the player continue to play after the demo ends, but let them know in the usual pop-up that there is no further story content to attempt to play through, that way they can go back for other scenes they may have missed?... But I'm also not a coder so I would understand if the game might attempt to explode if you made that change.

Pearl's events are just too slow to trigger compared to Chad's and I'm not sure what I'm doing wrong with that either. Maybe an optional delay event button for story events? For example I had to open a save editor and nerf my height into the ground for The Rematch on Normal Route because Chad kept making me too large to hit the small height requirement for Look How Light She Is between their events despite trying to starve myself daily.

(+1)

Originally planned pearl to last a bit after the first one, ill allow people to play past the end for that, great to know you liked that scene, it is my favourite, gameplay loop feeling solid is the absolute best news I could get, it was by far the riskiest part of the game and the one that came with the most headaches, try not paying a bit of times and see where that leads you.


For the longer CGs, my favourite part of developing it was thinking out and making the scenes, they do take quite a bit of time so, yes id appreciate any and all support wether finantial or simply good feedback.


I dont quite understand what you meant by " not having a tank in the Normal route has no consequence of everyone getting fucked like the Main Character does in the Dominant Route."  could you clarify it?

It's a great scene! And yeah I was a bit on the fence about making gameplay suggestions seeing some get added alongside what I was saying was a bit of a bombardment of new info... But It feels very good now that I'm using more resources at hand, like Nelli and Greenhouse doses. I used to play the early game by just running straight to Joyce and largely ignored both the Greenhouse and Nelli.

So for the CG, it's all good! Okay some of the hyper inflation is generated weird and the cocks go through bellies like Nelli's scene in the Dominant path for Everybody is Four People, but that's an AI thing, I can not fault you for that.

During the Normal path for Everybody is four people, the CG is pretty sparse compared to the Dominant path, especially since Chad seems pretty lust-crazed when they enter. The path fork is to have a Diminishing cannister or not, and if you don't have one, the difference is that Chad grabs Nelli for an image.

Regardless of route, the rest of the ladder is skipped, I can't let the schedule lapse twice, the game skips to the "We copied them" part of the Normal route. I hope that better explains what I mean.