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A jam submission

It is lyingView game page

A simple 2d platformer where a voice is lying to you...
Submitted by Zayko, ants :) — 2 days, 13 hours before the deadline
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It is lying's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#154.1844.184
Gameplay#164.0114.011
Overall#273.9853.985
Audio#353.9433.943
Theme#764.1724.172
Visuals#1654.1844.184
Innovation#2753.4143.414

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
A core theme, and a gameplay feature, is the player not trusting the narrator.

What code and assets did you not make from scratch during the jam (if any)?
All assets and code were made from scratch.

How many people worked on the game?
2

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Comments

Viewing comments 71 to 61 of 71 · Next page · Last page
Submitted

A platformer with lots of uncertainities, meeting with the jam's theme! Awesome work! Rated 5/5, come join us if you have time, in the Sector 9 :)

Submitted (1 edit)

This  makes me feel like I'm playing "OneShot". This game is simply amazing!!!

Submitted

This is a very enjoyable platformer. I really liked the controls, and the story was very captivating. Great job to the team!

Submitted

The platforming movement feels incredibly tight, snappy, and responsive! Combining smooth movement mechanics with dark atmospheric worldbuilding, a Rayman/Mario Galaxy-style chasing shadow, and that sudden narrative twist makes for one of the most memorable entries in the jam. The level design does a fantastic job of introducing new mechanics bit by bit without overwhelming the player.

A few quick UI, camera, and text-anchor polish ideas for a post-jam build:

- Fixed Text UI Anchor: Move dialogue boxes to a static banner at the top or center of the screen instead of anchoring text above the player character. Having text follow the player causes jitter/shaking during fast movement and makes it tough to read while running for your life!

- Hitbox & Door Triggers: Slightly widen the level transition door hitboxes so players don't accidentally miss doors or clip edges during high-speed chase sections (like the double-jump level).

- Narrator / Shadow Spawn Distance: Add a brief buffer/delay before the chasing shadow spawns when narrative text triggers, preventing instant jumpscares or unfair deaths while reading.

Phenomenal narrative twist, beautiful pixel art palette, and top-tier movement polish! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

Submitted

Beautiful pixel art and storytelling. Great job! 

Submitted

Cool game! Love the pixel art! Great job!

Submitted

This game surprised me, in a good way.  My only criticism is that on the level where you can only jump twice, I died because I tried to go through the door but missed, lol

Submitted

Omg, what a plot twist! 

Loved the game, visuals are nice and the chase scenes were just the right amount of tense. The dude even jumpscared me once, when I stayed to read the text and he spawned on top of me. XD 

It was from that point on kinda hard to focus on both reading what he has to say and focus on running away, though. Still, had a lot of fun finishing this one, good job!

Submitted

the biggest lie where the ladders

great game tho^^

Submitted

Amazing platformer. I feel like its so hard to design movement based platformers - and you guys did an amazing job!! I like your application of the theme and how you actually had a storyline for the game. Amazing job!

Submitted

Loved a lot about this one!!! The mood/atmosphere i would say was the best part, counting colors, music, story and worldbuilding. Difficulty progression also felt good, always having a bit of breathing room to understand new concepts but never time for the mind to wander (cuz there was also the story on screen); That speedy shadow genuinly scared me when i was getting stuck in something and it was zooming at mach5 at me. The art was effective and did a lot with the (relative) few it had; Great color choice. Same with the music, never got annoyed at the background song as it is quite pleasent but still keeps me engaged in the task. The theme presence here is obvious and effective. The last levels got a bit hard but i dont think thats a problem, i still finished them cuz i was curious about the story(which i enjoyed), and it did feel like a challange. And as I see has been mentioned, the text was sometimes hard to follow, either cuz you moved it weirdly or you were running for your life. Still i did read it all. Oh and i loved the death animation. 
Thanks for the game!

Viewing comments 71 to 61 of 71 · Next page · Last page