This is a cool concept for a game, it has a lot of potential. My biggest issue with the game is a lack of direction and clarity overall. There is no explanation of game mechanics, which buttons to use, which squares are dangerous, which ones are block, ect. Every game only has a few minutes to get players interested and lack of clarity will make them give up and play something else. A tutorial, more obvious visuals on what is safe and dangerous and better paced smaller levels would go a long way. I also ran into a bug where I entered certain parts of the level and the screen would shift all the way down to the middle and then slowly move back up to where I'm at. Like I said, this game has some potential, these adjustments would really help make it a better experience.