Game: Unnamed Tactics Game
First Impressions:
Very pretty tutorial art, but I didn’t understand much, I hope I can access it during combat to figure things out live. OOO I like the flowers. Oh God no it’s a card game, my meager braincell cannot handle this. Ok so I just click and drag the cards on the bad guy… wait a minute where’s the tutorial screen, need that now. Nooo I’m losing.. I lost, I am very gomenasai.. ;n;. Art is pretty and charming. Surely a second time… nope still lost but this time I know how to move around better, but I don’t know which character is currently doing the skill from the card I’m playing, and it doesn’t seem like the skills are going off. OK hold on, when I hover over the card it shows who it is. How do I end my turn if I don’t want to do anything? The third time, I did it!
Afterthoughts:
I do have a bit of bias, I don’t play tactics games usually. Nothing against them, infact I play a lot of TTRPGs so I’m kinda used to the format. I just find them to be a little too much fighting and not enough adventuring. That being said, this was fun for what it is, it took me a bit to figure out the mechanics and I won on my third try, seems pretty neat.
What I liked:
I liked the art, the environment, the ambience and the gameplay was pretty not bad. The congratulations screen is very nice and the failure screen is also cute.
Things that didn’t work the way I thought they would:
I didn’t figure out how to skip or wait turns if I have nothing I want to do until the enemy attacks. I did just play cards that take more turns then there are left before the enemy attack. Ig there's technically no need to skip if that’s the way that works. I did try opening the options menu or going back to the tutorial but no luck. I was of the mindset that every time, I’m playing as someone and it took me a bit to realize that selecting a card shows me who it’s for. I was also hoping for potions and such during a fight, but that’s fine