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Escape from the Tower of Ghengen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #9 | 3.389 | 3.389 |
| Overall | #22 | 3.241 | 3.241 |
| Quality | #23 | 3.222 | 3.222 |
| Completeness | #30 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat! The designs are cool, and the mechanics are competently implemented. Good work!
I like the concept, reminds me of a certain FPS Mech game I played for Game Boy. I forget its name
A technical masterpiece, I did find myself going around in circles a bit, but I suppose that's part of the experience of trying to escape a labyrinth
The progression is quite good - although I do feel bad that I probably did more killing than necessary
Really nice game and concept. I liked that the visuals where simulating a 3D view. And the concept is cool to switch between dimensions. Congrats on the game
me: get lost. Start doing a map. Proceed to ignore the map and stop updating it. Get lost again. *insert surprised pikachu meme here*
Really cool 3D maze. Loved the dimension shift mechanic.
I really like the idea with the different dimensions, and it's fun to explore! However, it's quite easy to lose track of where you are. Some kind of mini map would be really helpful for navigation.
Good idea, I did get very lost
I like the mechanic when you switch dimensions!
I did get a bit lost, when walking back to previous doors. It might work better as micro dungeons if you can't go back into previous doors?
Couldn't get out, but quite interesting gameplay
I really like the idea of switching between realms!
Reminds me of an old labyrinth game I used to play on my first Commodore computer. And same as back in the day I did not have the patience to complete it after finding myself in the same dead-end for the millionth time. Not the game's fault though. :-D
All in all really nice work. 👍
Awesome game! I was not expecting to find this kind of "somewhat 3D" game, but you managed to do it really well. Although I wish I could see more than a few tiles in front of me, since it would help a bit with navigation. But that's probably hard to accomplish on such a small screen. Because of the visual format, I was feeling a bit lost at first. Implementing a map could help, but it depends on what kind of feel you want from your game.
I really liked the design of Ael and Eyl and how youused backtracking. Overall it's a great game.