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Combo Cards's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #44 | 1.917 | 2.556 |
| Overall | #46 | 1.722 | 2.296 |
| Quality | #47 | 1.667 | 2.222 |
| Completeness | #48 | 1.583 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I didnt quite understand this game.
I'm kinda confused... since I got the draw power, I can just abuse it and keep drawing cards and then playing everything I want... I'm assuming this is a bug, but it really breaks the game.
Unfortunately, I don't have a numpad, so I can't really get into the game properly. But I really like the game idea!
So... The idea itself is actually great and I love how everything is confusing at first but in one moment you just get it and the puzzle is on. But once I got that draw 2, it feels like there is no more game. I just abused it and got points for nothing. If there should be some kind of limit I think it is not working or not limiting enough.
This looks cool - and I'd love to give it a proper try, but I don't have a numpad on my keyboard, playing with just numbers is quite painful and confusing
Is there an end goal? I got up to I think 50+ pts or so before I had to start discarding. Then on the discard, I didn't realize that I had to select the card first and only one card. I thought it froze. You could playtest just having the player press '3' on the card they want to discard (A/B Test). SFX would be nice to have. Wonderful job on the controls and the game play. The layout of the UI was clean.