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You're not the only one to report this, and I only have one suspicion at the moment that I cannot confirm. Version 0.5.1 was using the main branch of Godot 4.4.1, and Versions 0.5.2 and onward use a custom build that fixes the microphone recording issues for hundreds of players.

My only theory at the moment is that that custom build is causing crashes for some Linux users, but I have no way to confirm that at the moment. If it's bad enough, I might have to try backporting newer versions to the main branch of Godot and exporting it there, and see whether it's magically fixed.

that'd be greatly appreciated. ive got no mic problems myself so it wouldnt affect much on my end

I have the same problem, and it seems that from version 0.5.2 and onwards it requires the library GLIBC version 2.43, and it looks like it's not a version that most stable Linux distros provide; only fairly new ones do (early 2026). For example mine has version 2.39, and it can only launch the game on version 0.5.1. 

I'm not sure how this could be fixed as I'm not very knowledgeable in this area, but it seems like backporting to the main branch might fix this issue ¯\_(ツ)_/¯

Hope this helps in any way !