Hey, thank you for your remarks!
We both, NoCymer and me, want to continue this game. So we're working on the UX design of the game.
Your propositions about UX are really interesting!
We added modal close functionnality on backdrop click.
Now traits book is oppened at the correct pagewhen you click on an item if the item is linked to a trait. Also if you click on a trait in the citizen description sheet it opens the traits book at corresponding page. Same things for the faction emblem.
About game goal the original idea was to try to survive the longer as possible and with the most citizens as possible.
For this we will try to work on balance (this is the main mistake of our submition).
We also will indicate this goal to the player.
Maybe we can gererate a score in the game over scene.
And we will also add secondary objectives. Some ideas :
- Reach X citizens
- Survive X days
- Build X buildings
- Reveal X hidden traits
- ...