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(+1)

Hey,

I think HP bar should be red (or maybe green), well I thought at first it's some sort of ability power, or just text HP would help

not sure if picking up coins for score is the best, I'd expect I can buy something that helps me instead

I felt a bit frustratingly weak and where power up / upgrade? 1 shot per 5s that I think didn't kill anyone. I'd expect it to be a bit like vampire survivors.

Probably the difficulty ramp should be a bit slower, also I'd disable shooting until you make the first move.

I think the main sprite player it's easy to lose it, for instance when running into the map edge


If you have time I am looking for feedback for my game

Thanks.

"Wow, thank you so much for this fantastic, detailed feedback! You are absolutely right on every point: 1. I’ll immediately change the HP bar color to red and add the label 'HP' to it. 2. That 5-second cooldown was definitely a bug or a balancing issue; I’ll reduce it to 0.3 seconds to make firing feel fun and snappy—just like in *Vampire Survivors*! 3. I love the idea of pausing enemy spawns until the player makes their first move; that’s brilliant! 4. I’m actually planning an update that lets players use coins to buy upgrades and extra abilities, just as you predicted! Thanks for helping me improve the game; I really appreciate your time!"

Regarding the game mechanics: if you run away from the enemies, they end up fighting each other, and the goal is to achieve the highest score. Your feedback is incredibly valuable.

Your game is very good; thank you for developing it.