I like the look of the game. It makes me want to explore every corner of those dark islands.
But, I have found plenty of bugs during my play, specially moments were I fall out of bounds and become stuck.
| Criteria | Rank | Score* | Raw Score |
| Audio | #1655 | 1.618 | 2.400 |
| Visuals | #1684 | 1.888 | 2.800 |
| Gameplay | #1744 | 1.618 | 2.400 |
| Enjoyment | #1797 | 1.618 | 2.400 |
| Overall | #1844 | 1.573 | 2.333 |
| Innovation | #1964 | 1.348 | 2.000 |
| Theme | #2005 | 1.348 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player must ask for directions, but everyone points them in the wrong direction.
What code and assets did you not make from scratch during the jam (if any)?
None. The only external assets used are Unity Asset Store assets for placeholders.
How many people worked on the game?1
I like the look of the game. It makes me want to explore every corner of those dark islands.
But, I have found plenty of bugs during my play, specially moments were I fall out of bounds and become stuck.
Hey I tried your game, I liked the graphics they remind me of GRIME. I got stuck after one or two portals after the boat with the creatures because I did not know where to go. the aesthetic was super cool. good work..
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