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Ooh interesting! I do think a way to retry with selectively removing clones would've definitely felt out of tone for the game, I personally more meant something along the lines of a simple retry that doesn't reset clones, in case you get stuck in a pit or something and are unable to hit spikes. Super sick that you were able to have level design be that quick, always a nice feeling when the time you put into structure pays off with really quick iteration like that