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I'm always impressed when I see a Pico-8 game out there... maybe because most games are either Unity or Godot, it's nice to see something different. That said, the puzzles were quite difficult and obscure; the font definitely did not help in trying to decipher some of the hints! The music did get a bit repetitive after a while, but it really fit the aesthetic you were going for. I just wish I was smart enough to solve some of these puzzles, haha. I spent a really long time on the first puzzle, then gave up on the second one :( If the puzzle difficulty could ramp up from easy to difficult I think that would remove some barriers to entry. Otherwise, I like the direction you're going here!