Hi iwgg. Godot 4 is my engine and PS2-era low poly is the style I build in: hard edges, small textures, a flat-lit look, everything inside a tight tri budget. One question first: is this paid work or a rev-share team?
If paid, I'd rather show than tell. Give me one Scottish exterior from your references (a sandstone tenement corner, a close, a shopfront) with your tri and texture budget and I'll build it as a Godot-ready glTF so you can walk it in your scene, no charge. Recent work: a modular trim-sheeted counter kit with LODs and collision for a first-person horror game, and a PS1-style rigged character. Renders on request. Discord: skykingatelo