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lowpolysaint

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A member registered 71 days ago · View creator page →

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Привет! Спасибо, что написал. Это наша ошибка: таблица лидеров иногда показывает меньше, чем у тебя на самом деле, а в самой игре всё в порядке. Я уже разбираюсь. Если хочешь, чтобы я исправил твой счёт вручную, заходи в наш Discord и напиши в канал #help, я напишу тебе в личку: https://discord.gg/mmQvp8DU2C

thank you!

I love the idle system. If you need help expanding the UI or polishing feel free to message me!

The aesthetic looks like 3D Futurama and i love it

youre such a hater lmfaoooo god your page is literally just hate youre so lame. 

Hi Frank. I design levels for my own tile-based dungeon crawler, so Boulder Dash and Lolo logic (one wrong push and the puzzle is dead) is my kind of problem. The dragon egg timer is a good thing to design around, it turns every map into a route-planning question instead of a reflex test.

Offer: one regular campaign map free in your editor, so you see how I build and how I write up the intended solution. After that, $35 per regular map and $60 per boss arena, each delivered playtested with a written solution path and the failure cases I found. Windows here, so the editor is fine. Games at lowpolysaint.itch.io.

What grid size are the maps, and how many are you planning for the campaign?

Hi iwgg. Godot 4 is my engine and PS2-era low poly is the style I build in: hard edges, small textures, a flat-lit look, everything inside a tight tri budget. One question first: is this paid work or a rev-share team?

If paid, I'd rather show than tell. Give me one Scottish exterior from your references (a sandstone tenement corner, a close, a shopfront) with your tri and texture budget and I'll build it as a Godot-ready glTF so you can walk it in your scene, no charge. Recent work: a modular trim-sheeted counter kit with LODs and collision for a first-person horror game, and a PS1-style rigged character. Renders on request. Discord: skykingatelo

Hi Miarus. Godot 4 is my engine, my own games ship in it, and terrain and town layout for a locked dimetric camera is work I like: everything only has to read from one angle, so the budget goes into silhouette and readability instead of coverage.

Offer: I greybox one town block to your camera, free. Hills, a river bend, a few structure footprints and flora placeholders, delivered as a Godot scene with collision so you can walk it, not just a mesh. Tell me the projection and angle you locked, the character height in units, and the poly budget. If it fits, we set a per-area rate for finished terrain and a per-structure rate for buildings.

Recent kit: a modular trim-sheeted counter set with LODs and collision for a restaurant game, renders on request. Discord: skykingatelo

been playing on and off for hours while i do work

I enjoyed this!

(1 edit)

Forgot to respond but I did when you commented! Had fun playing sheltered!

If the game is good enough to complete then yes!

thank you!

thank you dude! and lol are you on the leaderboard?

amen

Nice loop. Great job

Hey so i broke your game. I found 3 apples. Fed them all to the first turtle I found. then gave the last apple to another turtle and the game was over

these are awesome assets!

are people just submitting and not reading

Yes. WWE for the Shell theme heck yeah