Привет! Спасибо, что написал. Это наша ошибка: таблица лидеров иногда показывает меньше, чем у тебя на самом деле, а в самой игре всё в порядке. Я уже разбираюсь. Если хочешь, чтобы я исправил твой счёт вручную, заходи в наш Discord и напиши в канал #help, я напишу тебе в личку: https://discord.gg/mmQvp8DU2C
lowpolysaint
Creator of
Recent community posts
Hi Frank. I design levels for my own tile-based dungeon crawler, so Boulder Dash and Lolo logic (one wrong push and the puzzle is dead) is my kind of problem. The dragon egg timer is a good thing to design around, it turns every map into a route-planning question instead of a reflex test.
Offer: one regular campaign map free in your editor, so you see how I build and how I write up the intended solution. After that, $35 per regular map and $60 per boss arena, each delivered playtested with a written solution path and the failure cases I found. Windows here, so the editor is fine. Games at lowpolysaint.itch.io.
What grid size are the maps, and how many are you planning for the campaign?
Hi iwgg. Godot 4 is my engine and PS2-era low poly is the style I build in: hard edges, small textures, a flat-lit look, everything inside a tight tri budget. One question first: is this paid work or a rev-share team?
If paid, I'd rather show than tell. Give me one Scottish exterior from your references (a sandstone tenement corner, a close, a shopfront) with your tri and texture budget and I'll build it as a Godot-ready glTF so you can walk it in your scene, no charge. Recent work: a modular trim-sheeted counter kit with LODs and collision for a first-person horror game, and a PS1-style rigged character. Renders on request. Discord: skykingatelo
Hi Miarus. Godot 4 is my engine, my own games ship in it, and terrain and town layout for a locked dimetric camera is work I like: everything only has to read from one angle, so the budget goes into silhouette and readability instead of coverage.
Offer: I greybox one town block to your camera, free. Hills, a river bend, a few structure footprints and flora placeholders, delivered as a Godot scene with collision so you can walk it, not just a mesh. Tell me the projection and angle you locked, the character height in units, and the poly budget. If it fits, we set a per-area rate for finished terrain and a per-structure rate for buildings.
Recent kit: a modular trim-sheeted counter set with LODs and collision for a restaurant game, renders on request. Discord: skykingatelo


