Dragon Isle Software recommended me your game!
I played pretty much the entire demo (skipped a few levels because I was a bit pressed on time) and daaamn! This game is really polished! I also went ahead and wishlisted it on steam! Looking forward to the release.
This reminded me of the Pokemon box pushing puzzles I used to play. What I really loved was the scope of each puzzle. They were short levels that were surprising head scratchers! I am genuinely surprised at how well designed every level is! I feel like that is the true mark of a good puzzle, one that doesnāt try to overwhelm you with information , gives you a few pieces and between those pieces creates something extraordinary!
The game definitely had visual and audio polish.
I loved the main mechanic of the puzzles. The new mechanics(for the full game) were also all quite unique! I donāt think I have ever played a puzzle game with these exact mechanics.
The intro was short and perfect. gave a good purpose to the entire game. And rescuing souls instead of entering next dungeon felt cool too.
SO thereās actually very little I have to say in terms of critique.
Potential room for improvement: Much of this is preference.
- The bumping into wall animation I did not like. It did not seem to go with the game. The character not moving forward should be enough atleast for walls. For boxes and so this animation is alright. (where it needs to feel like the character exerted effort)
- Mouse click should also work.
- I think the game could definitely be zoomed in for the smaller levels. Thereās a lot of empty space around the space that does not serve much purpose.
- More music maybe? What you have surely works tho.
Great stuff overall! I will be following the progress of this game and telling my friends about it! You have earned a follow.