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(1 edit) (+1)

Dragon Isle Software recommended me your game!

I played pretty much the entire demo (skipped a few levels because I was a bit pressed on time) and daaamn! This game is really polished! I also went ahead and wishlisted it on steam! Looking forward to the release.

This reminded me of the Pokemon box pushing puzzles I used to play. What I really loved was the scope of each puzzle. They were short levels that were surprising head scratchers! I am genuinely surprised at how well designed every level is! I feel like that is the true mark of a good puzzle, one that doesn’t try to overwhelm you with information , gives you a few pieces and between those pieces creates something extraordinary!

The game definitely had visual and audio polish.

I loved the main mechanic of the puzzles. The new mechanics(for the full game) were also all quite unique! I don’t think I have ever played a puzzle game with these exact mechanics.

The intro was short and perfect. gave a good purpose to the entire game. And rescuing souls instead of entering next dungeon felt cool too.

SO there’s actually very little I have to say in terms of critique.

Potential room for improvement: Much of this is preference.

  • The bumping into wall animation I did not like. It did not seem to go with the game. The character not moving forward should be enough atleast for walls. For boxes and so this animation is alright. (where it needs to feel like the character exerted effort)
  • Mouse click should also work.
  • I think the game could definitely be zoomed in for the smaller levels. There’s a lot of empty space around the space that does not serve much purpose.
  • More music maybe? What you have surely works tho.

Great stuff overall! I will be following the progress of this game and telling my friends about it! You have earned a follow.

(+1)

Wow, thanks for the amazing feedback! So happy to hear you had fun.

  • Originally there was no animation when the player couldn't move but it felt more like an issue with the input due to the lack of feedback. We may look into reworking the animation to make it less sharp at some point.
  • We're quite interested about that idea of a mouse click, would you mind sharing what you have in mind? Clicking on the tile next to the player to move it or something smarter like pathfinding if a path exists and then you can click anywhere? As a bonus this would make the game work on a touchscreen so we quite like the idea :)
  • We'll look into zooming smaller levels, that's something we thought about and we agree it would make the screen feel less empty.
  • There will be more music in the full game :)
(+1)
  • What pokemon does is give a sound effect for when you bump into a wall but no animation. This also works. Just simple sprite vibrate with a bump sound effect works very well for unpassable walls.
  • For now even mouse click next tile should work imo. Since every step is quite precisely taaken, you shouldn’t need path finding or so just yet.

Happy to help! Looking forward to the full release!