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(+1)

Wow, thanks for the amazing feedback! So happy to hear you had fun.

  • Originally there was no animation when the player couldn't move but it felt more like an issue with the input due to the lack of feedback. We may look into reworking the animation to make it less sharp at some point.
  • We're quite interested about that idea of a mouse click, would you mind sharing what you have in mind? Clicking on the tile next to the player to move it or something smarter like pathfinding if a path exists and then you can click anywhere? As a bonus this would make the game work on a touchscreen so we quite like the idea :)
  • We'll look into zooming smaller levels, that's something we thought about and we agree it would make the screen feel less empty.
  • There will be more music in the full game :)
(+1)
  • What pokemon does is give a sound effect for when you bump into a wall but no animation. This also works. Just simple sprite vibrate with a bump sound effect works very well for unpassable walls.
  • For now even mouse click next tile should work imo. Since every step is quite precisely taaken, you shouldn’t need path finding or so just yet.

Happy to help! Looking forward to the full release!