Found a few bugs:
Prank chest in the first level can be juked to stay open (not sure if intentional but the animation appears to break)
Some pillars/rubble/barrels have no collision
First door trap in the second level doesn't reliably kill you
Falling door trap in level 2 doesn't reliably kill
Falling objects can sometimes kill *after* landing
Falling objects sometimes play their SFX multiple times
Volume setting resets on death
Shield... completely breaks rendering? Not sure if this is intentional
Couldn't get past the invisible bridge