Hi! Thanks for the reply. So, you had some comments about things I mentioned that are not seeing what I was thinking when I wrote the comments. I acknowledge that I might not have been clear enough so I thought I should write a reply to your reply hopefully clearing some things up. Your comments will be bolded and my comments will be under them.
The auto-buy bug is on my list! I just haven't been able to replicate it yet to figure out why it happens, plus it doesn't always happen on the second shop visit—it seems to be pretty rare.
- So, more on this bug. I had the bug every time I visited after the first shop visit, whether or not I had purchased anything any time. When I re-rolled the shop, the next time I visited, I would not have the auto-buy bug. This happened every time in several different runs. I still had the bug even after I reloaded the page.
Items that increase Max HP don't automatically heal you because that would make the game too easy. Once you raise your Max HP, you still need to visit a bonfire or use healing amulets to fill that new health cap.
- I could be wrong about what you are talking about here, but I think you are referring to the section where I talked about the merging. I know that Items that increase Max HP don't automatically heal you, what I was referring to in that case was the text underneath the item in the merger did not update how much Max HP it gave after being merged. The attack power text was updated directly after merging. Pressing tab while hovering over the item in your amulet slots did give the actual stats of the item, it was only the text on the item shown in the amulet merger area.
Consumables can't be used from the menu—they can only be used during battle. I need to clarify that in the amulet pop-up message.
- I understood that from the beginning. My issue was that I could not use the consumables in combat. I pressed both the key that was flashing beneath the item, and the key above the item. I could not use the consumables in combat no matter what I tried. I replayed with the latest version, and this seems to be fixed.
Weapon durability can be upgraded at the Blacksmith. Every time you have a successful hit, your durability also increases depending on the weapon type you're carrying (rarer ones like Gold and Unique increase durability by 2 points or more). The Blacksmith pop-up explains how this works.
- I understand this, I read the blacksmith popup. However, for one, blacksmiths are not guaranteed to work, and for two blacksmiths seem to have a upper limit for how high they can increase the weapon’s durability. I was thinking an amulet that guarantees that it will increase your weapon's durability and does not have an upper limit on how high it can take the durability.
I definitely need to adjust the low attacks; I'm aware they tend to be the hardest to deal with.
- I was thinking, maybe have the low attacks be something you block with your shield instead of jumping over. I have two reasons for thinking this. One is that I feel like it would be easier for the player who has gotten used to the time it takes to adjust the shield into a block position to get their timing right. The other is that with the current dodging the down attacks I do not think that you can get a parry strike back at the enemy, which means that if the down attacks are all they decide to do, you will have a much more difficult time taking them out than you would have if they were doing left, or up attacks.
-R