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(+1)

Thank you very much for listening and for the points of amelioration, really helps a lot !

You are right about the panning issues, at the end of the project I mostly listened to my tracks through my phone and speakers (instead of my headset) to check the mixing on different devices, but I could have checked again on headset to notice the panning inbalances.

And for the voice on the second duet track I only had either long natural vocal samples (that work okay for textures on other tracks) or this shorter one that feels a bit unnatural, maybe I should invest in a paid vocals VST to get something a bit more dynamic and natural (maybe you have some in mind that I would be very happy to check).

Anyway thanks for the constructive comment and for listening !

(+1)

Yeah, in my experience I have the same problem with vocals. I expressed a common frustration I feel when making lyrical voice work. Unless you actually record a real singer, it is impossible to emulate properly. Maybe some other jammer can illuminate us recommending some good VST or vocaloid, but I also haven't found anything good enough (but it's also true I did not check above a certain price limit). An excellent reason for us to collaborate with singers, though.

(+1)

Pretty true indeed, when doing my researches I did find some VSTs by OrchestralTools (Babel and Eternal Vocals mostly) that seemed pretty alright for the price invested, also considering that they make very nice free orchestral VSTs : I'm just not sure if they are flexible enough for different musical styles (the demos sure do sound pretty nice, but what are they like in my DAW ? That's a mystery).

Also yeah collaboration with other talented people would surely be the best way to go for higher pitched vocals (I did do the other vocals on the first track but I do have my limitations), maybe I should check this at some point.