Really impressive game! The combat itself feels good, the classes are nicely distinct, and the whole trust and betrayal system is a great fit for the theme. My cleric apparently decided she liked the enemy team better during the second fight and started healing them and attacking my mage instead, which got a laugh out of me. :-D
The presentation is fantastic too. The character art, UI and overall polish are way beyond what I’d normally expect from a jam game.
My main issue is the length of the fights. Everyone feels like they have a bit too much HP, so battles tend to drag on longer than they need to. Cutting that down by maybe 20-30% would probably make the pacing feel much better without losing the tactical side. I also wasn’t completely sure I understood all the finer details of the trust system, but the core idea works really well.
Very impressive overall.