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Civic Nightmare is looking for contributors — open-source political satire RPG

A topic by unityloop created 31 days ago Views: 267 Replies: 8
Viewing posts 1 to 6

Hi Builders,

I’m opening Civic Nightmare a little more seriously to contributors.

It’s a small Godot RPG that started as a strange side project and, unsurprisingly, became progressively stranger.

It’s a 16-bit political satire RPG with a procedural overworld, absurd locations, dialogue-heavy encounters, hidden scenes, arcade-style interruptions, conspiracy-level detours and a cast of very recognizable public figures thrown into situations they probably never expected to be in.

The project is already playable and has a complete game structure, but it was never designed around a conventional roadmap or even a particularly conventional idea of what an RPG should be.

That is also the part I’d like to preserve.

I’m currently focused on several other projects, so rather than letting Civic Nightmare sit untouched, I’d love to see what other people might bring to it.

Contributions could be anything from:

  • Godot / GDScript improvements
  • gameplay polish
  • new rooms or encounters
  • dialogue and writing
  • pixel art
  • UI/UX
  • sound and music
  • accessibility
  • translations
  • testing and bug fixes

There is deliberately no giant feature list waiting to be implemented.

If you play it and think “this would be better if…”, that is probably a perfectly good place to start.

Small fixes are welcome. Weird ideas are welcome too.

For larger gameplay or story changes, opening an issue first is appreciated so we can make sure they still fit the very loose logic of the world.

The source code is available under the MIT License. Media and narrative assets have separate usage terms documented in the repository.

Play the game: https://unityloop.itch.io/civic-nightmare

GitHub: https://github.com/Daniele-Cangi/civic-nightmare

If you enjoy working on projects that are a little outside the usual boundaries, feel free to jump in.

Making it more polished would be great.

Making it stranger without breaking it might be even better.

Moderator moved this topic to Help Wanted or Offered
Moderator

(moved to the right category)

(+1)

Hey! This is a really interesting project — I like that you're leaving it loose rather than locking in a rigid roadmap. I do Godot/GDScript work and would like to take a look at the repo and see where I could contribute, whether that's gameplay polish or fixing something that stands out when I play through it. I'll check out the code and open an issue or PR if I find something worth tackling.

Hey, thanks ! that sounds exactly like the kind of contribution I'm hoping for.

The project is intentionally still a bit loose, so feel free to explore the game and the repo without worrying about fitting into a predefined roadmap.

If something stands out while playing : a gameplay issue, rough edge, bug, pacing problem, or even something in the code that could be improved /opening a focused issue first is perfectly fine. And if you already have a clear fix, a PR is very welcome too.

The repo is here: https://github.com/Daniele-Cangi/civic-nightmare

Thanks for taking a look!

Hey, thanks ...and yes, writing/narrative is definitely an area where I'd be interested in having another person involved.

You can contact me directly at daniele.tl.project@gmail.com, or we can keep talking here first if you prefer.

And yes, AI has been part of the development process. I use it as a tool during development and iteration, but the game isn't something that was simply generated end-to-end and published. The direction, structure, characters, scenes and final decisions are actively shaped and edited as the project evolves.

Your comment about the beginning feeling “off” is actually useful. The opening has been one of the parts I've changed the most, and narrative pacing/dialogue is exactly the kind of thing where another writer's perspective could help.

So feel free to look through the game and the repo and, if you want, send me a few concrete thoughts about the opening or a scene you'd be interested in rewriting/expanding. We don't need to lock you into a rigid task beforehand.

Repo: https://github.com/Daniele-Cangi/civic-nightmare

And I'll take a look at your writing thread too. Thanks for reaching out!

(2 edits)

Hey, you replied on the wrong post :/

Before i contact you, I am thinking of rewriting most of the lines at the very start of the game and maybe the first dialogue after that highway scene that i found weird, i dont know how to use Github tho. Is there a doc i could check where you store every dialogue/text in the game? I will send a improved version on your provided email when they are ready, if you wish.

I have sent you an email there.

(3 edits)

Hey, so i kinda like the game's "weirdness" and concept. I wish to help you out with the writing part (As mentioned) and do some dialogue, where may i contact you?

Is this game AI, by the way? I played it a bit and it felt really off at the start, after that its fine tho, i still enjoy what you are trying to make.

My forum if you are interested in what i do : /t/6782744/free-writer-narrative-design-and-worldbuilding#post-17...

Hi, Mike here, everything audio and additional music I can provide towards. 
I’ve worked upon and released through many different media, including games, film  and TV.

Discord: royalty_free

Port Folio:  The NerveAudio Network, Additional Music