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This is a cool game. I liked the dialogue and the visual variety between each of the different scenes. I was able to skip the last level by walking around the outer wall, I'm not sure if I was intended to be able to do that or not. Also one piece of feedback I would give is that I think some kind of damage indicator for the enemies, such as having them flash red or play a sound, would have made it easier to tell that the enemies had taken damage. At first I thought my shots just weren't registering on the enemies. Overall though, I like your interpretation of the theme, and I think you did a good job.

thank you for the in depth reply!