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Angelfire, now there’s a name I haven’t heard in many years, right up there with Tripod and Geocities!  Heck, I still use the provider I have as it was one of the last to allow cgi scripts!

 I bring up the AI look as, if this is your visual style, you’re going to be fighting a very uphill battle with game dev.  I’ve found that people avoid anything that even gives them a hint of having an LLM’s help in it.  As you can see on my page, I have a few games posted that were created with AI, and they have been shunned to oblivion, no matter how much fun they are to play.  The game dev community is very vocal about it, and the general public just avoids it.  It sucks too as I love that old school neon look of games like they’re from the 80s, but it’s a look that AI has basically called its own these days.

Godot is great and should be fairly easy for you to pick up if you haven’t started it yet.  Probably the fastest language I’ve ever learned, since Pascal.

thanks for the link man, just subbed to your channel and that zelda video was definitely the one i remember seeing, really great work on that

you make a really fair and humbling point about the ai perception and i appreciate you bringing it up honestly. with how much stuff is out there right now i totally get why people are skeptical and guarded against it, so i understand why it can be an uphill battle. i definitely respect the community for wanting to protect genuine craft

geocities really brings back some great memories though, and it makes me think back to hanging out on the old jungle boards trading code and just learning how things worked. things were a lot simpler back then.

thanks again for taking the time to chat and give your thoughts, and thanks for the encouragement on godot. looking forward to seeing more of your work