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(+1)

Yes, actually, I could add a scoring system for each level—one that can be improved beyond just the number of stars earned, allowing for comparisons with other players; I just need to figure out the right formula to calculate it. Thanks as always for the suggestions and support!

You're welcome. I'm always happy, when someone actually takes up suggestions (and I always have alot of suggestions to many games *lol*).

Keep proposing new ideas. They are always needed, even if they are only partially developed—or not developed at all. ;-)

I will and I do give the matter some thought and consider it carefully, before making any suggestions. I wouldn't even bother proposing anything pointless. Since I’m not a programmer, though, I can’t always say, whether it’s technically feasible to implement, exactly as proposed. :-)

Just saw, that you released a new levelpack. That's great. Does this levelpack now has this undo-function included?

No, unfortunately, it's still based on version 1.0.1, so there are no significant technical updates. It's just a level pack. I hope you'll enjoy it anyway.

Yes, of course I will enjoy it, because it's simply a great puzzle game and I also enjoyed the first levelpack, that came out and have it played through. Maybe, when you have the undo-function ready, this feature could be included in the already released versions of the game afterwards? It's very often the case, here on the website, that a v1.1, v1.2, v1.3 etc, of the same game is released. You might want to think about it.?

The level editor is very flexible, so it will also be possible to use a future version of Gravity Snake with the levels that have already been created. I'm already working on the next version of the game.

Sounds good.