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(+1)

Big fan of the art style and atmosphere! Would have enjoyed having some way to try and determine if a stranger was good or bad beyond talking to them or seeing them running. I ended up just talking to everyone after I discovered you could run and hide from kidnappers. Good job on making the ending feel impactful and bringing some extra meaning to a jam game!

(+1)

Thanks for playing!

Relic, the artist, wanted to add "tells" to the kidnappers, but we determined it might've been out of scope for the jam. Scope creep was a big problem for us, but we wanted to keep to the "MoSCoW" method. Adding tells to strangers just so happened to be in the "Could have" section, rather than the "Must have" section. I 100% agree though, if we continued the game we most certainly would've added it :).