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A jam submission

False DungeonView game page

Escape the Dungeon that Always Lies!
Submitted by Aidan157 — 5 hours, 13 minutes before the deadline
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False Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#6393.0003.000
Audio#7882.9092.909
Visuals#8393.1823.182
Overall#10892.7422.742
Enjoyment#12012.5452.545
Innovation#12222.4552.455
Theme#14212.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You Traverse through a dungeon where you can't trust anyone!

What code and assets did you not make from scratch during the jam (if any)?
Most Dungeon Assets
And Music/SFX

How many people worked on the game?
1

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Comments

Submitted

Fun game and the art style is great.

Submitted

Great game! I feel like the difficulty curve could use some work though, the enemy should be slower than the player so the player can get some distance. also WASD support would instantly make things better as I found myself cramping my hand a lot using arrow keys and shift(though thats probably just me) nevertheless good job on the game! Its a cool concept!

Submitted

Neat gameplay idea, but the physics of the grapple is random - sometimes it boosts me and sometimes not, it would be much more enjoyable if the grapple acted consistently. 

Submitted

Nice Idea 

+ I love retro art style and hard games

This game is cool but controls ar efor me very bad. It will be better if you add better controls and I can again join your game

Developer

what controls would be better

Submitted

Simple idea, the art and music is nice.

I got stuck after the second checkpoint, on the right exit there seems to be a deathbox and on the bottom left the game crashed (see below).

The controls seem not very intuitive, I confused which buttons to press several times.

___________________________________________

############################################################################################

ERROR in action number 1

of  Step Evento_player for object o_door:

Moving to next room after the last room.

at gml_Object_o_door_Collision_o_player

############################################################################################

gml_Object_o_door_Collision_o_player (line -1)

Developer

Fixed!