Play Platformer
False Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #639 | 3.000 | 3.000 |
| Audio | #788 | 2.909 | 2.909 |
| Visuals | #839 | 3.182 | 3.182 |
| Overall | #1089 | 2.742 | 2.742 |
| Enjoyment | #1201 | 2.545 | 2.545 |
| Innovation | #1222 | 2.455 | 2.455 |
| Theme | #1421 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You Traverse through a dungeon where you can't trust anyone!
What code and assets did you not make from scratch during the jam (if any)?
Most Dungeon Assets
And Music/SFX
How many people worked on the game?1
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Comments
Fun game and the art style is great.
Great game! I feel like the difficulty curve could use some work though, the enemy should be slower than the player so the player can get some distance. also WASD support would instantly make things better as I found myself cramping my hand a lot using arrow keys and shift(though thats probably just me) nevertheless good job on the game! Its a cool concept!
Neat gameplay idea, but the physics of the grapple is random - sometimes it boosts me and sometimes not, it would be much more enjoyable if the grapple acted consistently.
Nice Idea
+ I love retro art style and hard games
This game is cool but controls ar efor me very bad. It will be better if you add better controls and I can again join your game
what controls would be better
Simple idea, the art and music is nice.
I got stuck after the second checkpoint, on the right exit there seems to be a deathbox and on the bottom left the game crashed (see below).
The controls seem not very intuitive, I confused which buttons to press several times.
___________________________________________
############################################################################################
ERROR in action number 1
of Step Evento_player for object o_door:
Moving to next room after the last room.
at gml_Object_o_door_Collision_o_player
############################################################################################
gml_Object_o_door_Collision_o_player (line -1)
Fixed!