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Illusion Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #941 | 2.735 | 3.429 |
| Visuals | #1158 | 2.735 | 3.429 |
| Gameplay | #1287 | 2.279 | 2.857 |
| Overall | #1427 | 2.222 | 2.786 |
| Innovation | #1577 | 1.937 | 2.429 |
| Theme | #1679 | 1.937 | 2.429 |
| Enjoyment | #1743 | 1.709 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The gameplay requires the player to be aware of their own cards and to not recruit everyone.
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?3
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Comments
love the art style. I think the game needs more UI for visual cues. checkout our game; at first we wanted to something like what you did then it spiral out of hand.
Cool concept, I like the idea of the meters being obscured, but I didn't realize I had been taking damage.
i like the visuals a lot, music is also very well designed. unsure on the feedback for getting player damage but is a cool concept overall.
Great visuals and cool idea! I would love to see a bit more refined version where there is a bit more feedback on attack and receiving damage in combat. At first i wasn't sure if i even played the card.