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(+2)

I really enjoyed playing your game! I got really stressful, which I think was the intent. It is sort of funny though that doing right is the most boring option and if you do bad things you get rewarded with funny stuff happening on the camera. So it’s not only fighting bad code but also your own bad impulses.

I did have some issues with how much the text scrolled in the messaging app making it a bit hard to handle. I do think the number of messages and lack of priority to the ones that were new was intentionally bad UX, so I’m not gonna complain about that. But if the scroll step was a bit smaller would have been nice. There’s also a whole lot of work that must have gone into those meme-texts and the UX in the app combined with feeling stressed means I really quickly skimmed them. Which is fine, but also a bit unfair to the work that must have gone into them. =)

I did have a lot of fun playing though, so not really complaining.

Play-through with more feedback:

(+1)

Heya! Thank you so much for your detailed feedback and even with your gameplay video as well! It was a lot of fun watching how you play and I must say, you're probably one of the most detailed and safest gamers I've seen so far! 

I noticed that you mentioned the code is a bit hard because of the font. We addressed that issue but its kinda hard to have a balance of aesthetics and also font at the same time. I originally wanted to add an accessibility setting to change the font but I didn't have time unfortunately. 

I do apologize if you felt overwhelmed when playing the game! The game kinda strives on chaos a bit more (which you kinda noticed after retrying the game to accept everything xD). Originally, we wanted to add some good rewards as well (like a plant changing in the office, etc) but as for game jams go, we didn't have enough time! I also find it very interesting that you rejected code with missing brackets () which was not really intentional in the game design xD. 

The scrolling is definitely the most common complaint in the game and you're not the only one! Definitely something that we should've take into account for. You've also mentioned adding a filter to the chat system which could definitely be something we look into more later on! The checklist and the X symbols also seemed to cause a bit of confusion which is really useful feedback for us! The consistency between the symbols on the game screen and the results screen needs to be fixed since right now, the game only keeps track on how many u rejected and accepted on the game screen but on the results screen, it takes into account how many u got wrong or right regardless if u reject or accept! 

Again, I want to give you the biggest thanks for playing our game and even sharing footage of it! It's super useful feedback that we can learn from! I wish you to have a super pleasant day!