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Memo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #254 | 3.603 | 3.603 |
| Gameplay | #408 | 3.293 | 3.293 |
| Visuals | #433 | 3.724 | 3.724 |
| Overall | #446 | 3.348 | 3.348 |
| Audio | #545 | 3.155 | 3.155 |
| Theme | #630 | 3.414 | 3.414 |
| Innovation | #812 | 2.897 | 2.897 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
NPC are unpredictable and can mislead you.
What code and assets did you not make from scratch during the jam (if any)?
3D models were commonly source from cc0 assets.
How many people worked on the game?2
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Comments
I don't often play these types of games but I loved this one. It wasn't difficult or scary but I enjoyed it a lot.
I shot the other doctor, I think he deserved for what he did.
The only issue I had with it was that it was a bit difficult to see what was intractable and what wasn't.
This is so polished and impressive for just a week. Good job!
Rated!
That was a nice short experience. I shot Dr Jacques at the end for fun lol
Few bugs I found:
1) Oh dear was this intentional lol
2) The computer desk and sofa are missing colliders so I can walk right through them
3) This is the most game-breaking. If I make progress on the main floor and then use the elevator to go back to the office and then come back down, the state of this floor resets. So padlocks I already opened do not show up but it says they are still locked. The prisoners are put back in their cells. The dialog with dr jacques is reset even though I made progress with it. But some doors that I left open do stay open
Overall interesting concept. I liked the variety of people you can talk with and experience betrayal or trust!
Thank you for playing! Door prompt was forgotten by us because we are STUPID!
I really enjoyed it. Really like this kind of genre.
Thank you for playing!
It is great, liked the enviroment, but i couldn’ manage my bullets :)
Yeah definitely hard to manage them!