Friends, if anyone wants to showcase their game or have it featured in an article, please share it with me—I would be happy to do so.
You asked for a high-score challenge: how far can you grow 10,000 HypeBucks? We’re making HypeStreet, a free browser game about backing things you’re excited about and building a fantasy fortune. Pick assets, buy and sell shares, and see how your portfolio compares on the leaderboard. Players’ trades move prices, and your holdings stay between visits.
Play: https://hypestreet-emt.netlify.app/
A free account is needed to trade. It’s all play money, with no cash-out or prizes. If you give it a go, I’d love to hear which picks you backed and whether growing the portfolio makes you want to return.
I make challenge open this link and see the challenge
/t/6911922/-live-event-3-day-high-score-challenge-win-a-permanent...
Friends, I’d like you to play my game and share your honest opinions. Please don’t hesitate to speak your mind, as I want to shape the game based on your feedback.
Imagine seeing your own idea come to life in my game—now you can do whatever you want.
This is my Game : https://redathestar-source.itch.io/escape-from-enemies
Hi there.
I have one game for you to play : Krago's Kuest.
I really want to know if anyone could complete this metroidvania.
I'll play your game in return.
Your game seems to be an exploration game, but I think you should make it windowed—meaning the interface can be resized. Also, please include standard movement controls; I got really confused while playing. I suggest using WASD for movement and any button for shooting. Thanks—the game is fun! What do you think of my game?
I’ve really missed playing your games. I hope anyone who wants to share their game sends it to me so I can try it out
and if you have time play my Game https://redathestar-source.itch.io/escape-from-enemies
https://mutant-llama1.itch.io/morg-army
I played your game. It seems really cool, I like the vibe of it. The "Escape" title was a bit misleading, as I was looking for an exit or something to actually advance, not realizing it's more of a "maximize your high score" type game.
Thank you for playing my game, and I apologize for misleading you; I hope that didn't bother you.
Your game is lovely, though I didn't quite grasp the objective—I only understood the part about freeing people.
However, I liked how people join me and start sniffing along with me.
Your game has a fantastic concept; it has a bright future.
I will suggest to lean away from spamming posts on here, and working on your game instead. I would also suggest playing the games for longer, as you said "; I’ll take a screenshot of my score as proof!". Instead, you copy-pasted a generic "your game is Good" comment.
By the way, that was the same version that received a 1/5 for onboarding
I've played your game. I have only one observation: I would make the "protagonist" a little bit faster.
Would you like to try my alpha demo? https://gianbabbeo.itch.io/sogni-doro
Hey Gianbabbeo! The concept of your game is absolutely beautiful. I love the poetic story about Nonna Mela and Tommaso, and the metaphor of climbing the tower to find rest is very profound.
The hand-drawn 2D style gives it a lovely, classic storybook vibe. Great job using MonoGame for this project. Wishing you the best of luck with the development! 🚀✨