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Liar's Chess's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #35 | 4.000 | 4.000 |
| Enjoyment | #196 | 3.697 | 3.697 |
| Theme | #214 | 3.909 | 3.909 |
| Gameplay | #294 | 3.424 | 3.424 |
| Overall | #500 | 3.293 | 3.293 |
| Visuals | #686 | 3.364 | 3.364 |
| Audio | #1826 | 1.364 | 1.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You and the CPU can bluff their way through moving any piece to anywhere on the board, you just need to make sure you don't get caught, and don't trust any of them
What code and assets did you not make from scratch during the jam (if any)?
Repeating Pattern Textures are From Kenney (https://kenney.nl/assets/pattern-pack)
Chess Icons are from RhosGFX (https://rhosgfx.itch.io/vector-chess-pieces)
The Hand art was made by me, but during a previous game jam
How many people worked on the game?1
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Comments
THIS MUST BE MADE INTO A STEAM MULTIPLAYER GAME, or a 2 players game!
Cool idea, though it feels was is something were missing. Chess without knowing what each piece is, is pretty interesting. For me it seems as if you had to take a chance everytime you think of pressing the Liar button. Some way of being able to tell which moves are legit and which are not would benefit the gameplay in my opinion. The concept is great and the theme implementation is good too.
I like this idea, but it is missing a goal and a reason. Like a score, for example, or making this a roguelike. Of course, there is no audio. I hand-switching colours is pretty neat. I think difficulties could be a thing. Maybe in easy mode it tells you what the piece you ate was and stores all the pieces you ate, or the bot is simply easier. More player feedback; I guess most of that would be the missing audio. Does the player always start first? It is hard to know who starts, and I think it should be randomized to add more personality.
7/10, I like chess, so I might be biased.
Please make sure to send a review my way too if you have the time
Thanks for such an in depth review. I completely agree with that, I’d love to see all those systems in place. The original plan too was to have sudoku like pencil markings on each piece to track what you think they are after every move to make things a little easier, but time was not kind to me this jam!
I like the revealing when you take a piece idea, and some way for the game to keep track of it for you. That would be really great if I improve the game in future, thanks!
very cool game , so much fun to play needs a lil polish but thats about it