Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I make CSV tools and could help with the file-checking side of the resource sharing. One useful test for a shared string table: put {player_name} in a source line, then leave it out of the translation. The check should point to that row without changing the file.


I built String Scout around checks like that, separate from judging the translation itself. What formats are people here actually working with: CSV, shared spreadsheets, or files straight from the game engine? That would help me see whether I can contribute something useful to the group.

Hmmm I would say it depends on what you're looking for, and the type of game you're translating. For example, for me it's always been .txt files with the translation strings or the full game scripts. I've been working exclusively with Ren'Py visual novels, so that's what I've handled so far. But like I said, it depends on many things. Of course, it's just learning a little bit about the game files and, if necessary, asking for help! If you want to join the community, feel free to reach me! https://discord.com/users/451357224984641548